Jump to content
  • Advertisement
Sign in to follow this  
@

server-side collition detection

This topic is 3409 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

it's quite general question: how to implement server-side collision detection for NPC movement and PC movement verification, for MMORGP. Possible options: to implement it from scratch or to use some physic engine, e.g. Bullet, ODE or even PhysX. Server is running on Linux. In case of implementing it from scratch: what is typical approach? multi-layer heighmap? how labor-intensive is this task? In case of physic engine: is it effective solution for large worlds? Isn't time spend to become familiar with it equal to time required to implement it from scratch? thanks in advance for sharing your opinion

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!