"trail" using glsl

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4 comments, last by zedz 14 years, 11 months ago
Hi! been doing a particle system (quads with textures) in openGL, now I want make it look like trails behind the particles. Havent used shaders before, is that a good way of making a trail? Would be cool if anyone could point me in the right direction.. =)
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Might help if you are a little more specific by what you mean when you say "trails."

It might be possible with shaders. What about just using more particles (maybe a different texture) to create the trail?
scottrick49
draw a quad/quadstrip behind the particle in the direction its moved, shaders are irrelavant to the effect
He might just be looking for how to do a motion blur effect? tossin it out there just in case
yes motion blur is kind of what I want, however I dont want the whole scen to blur, only the particles.. can this be done?
post a screenshot of what u want to do (from another game)

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