Jump to content
  • Advertisement
Sign in to follow this  

cAudio 1.7.1 3d Audo Engine

This topic is 3497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

cAudio was created to be a good alternative to fmod,bass, and irrklang. Example code cAudio:
//Basic 2d audio
#include <iostream>
#include "../../include/IAudioManager.h"
#include "../../include/IAudio.h"

using namespace std;

int main(int argc, char* argv[])
    cout <<"cAudio 1.7.1 Tutorial 1: 2DSound\n";

    cAudio::IAudioManager* manager = cAudio::getAudioManager();
    cAudio::IAudio* mysound = manager->createFromFile("bling","../../bin/bling.ogg",true);





    return 0;
#include <stdio.h>
#include <irrKlang.h>
#include <conio.h>

using namespace irrklang;

int main(int argc, const char** argv)
	ISoundEngine* engine = createIrrKlangDevice();
	if (!engine)
	        printf("Could not startup engine\n");
		return 0; // error starting up the engine
	engine->play2D("../../media/getout.ogg", true);
	printf("\nHello World!\n");
	while(getch() != 'q');
	return 0;
The cAudio Engine is a c++ wrapper around openal to allow you to get sound and music into your games easily. current version 1.7.1 The main reason behind making cAudio was there wasn't a hole lot of choices for getting sound into your game. Basically there was audiere, fmod, bass, irrKlang,and SDL mixer. Also there was openal which cAudio is built on. The only problem with using openal is its hard to use in games. So cAudio was born. cAudio uses openal for controlling all aspects of the sound. Vorbis libary for decoding and playing .ogg files. Mikmod for the mod,xm,it,and s3d support. Special Thanks to Dark_Kilauea,KittyCat, Sudi, Rooly, and BloodInch Supports: ogg,wav Download at: http://www.deathtouchstudios.com Direct at: http://deathtouchstudios.com/xoops/modules/wfdownloads/viewcat.php?cid=1 Features: * 2d Audio * 3d Audio * Pitch control * Directional control * Velocity control * Listener orientation control * Doppler control * Looping * Multiple streams * Load file into memory and play * Stream file * Play,pause,and stop controls * Easy to use Audio manager * Self contained *no longer need runtime installed* * Easy to extend License: zlib Fill free to ask any questions. There are currently binary builds for win32-gcc win32-visual and linux-x86

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!