Jump to content
  • Advertisement
Sign in to follow this  
E3pO

Putting in a sky + detail maps\microdetail maps

This topic is 3411 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm new to C# programming for Direct X and I'm looking into how I can replace the blue sky with something else. I'm also looking into how to add detail maps on textures, and using bump maps. For instance, This is the ground texture I'm using. http://ts.wmclan.net:74/photos/Yoyo/ground.png I want to blend this with Primary Detail Map: http://ts.wmclan.net:74/photos/Yoyo/ground2.PNG Secondary Detail Map: http://ts.wmclan.net:74/photos/Yoyo/ground3.PNG Micro Detail Map http://ts.wmclan.net:74/photos/Yoyo/ground4.PNG Bump map: http://ts.wmclan.net:74/photos/Yoyo/ground5.PNG If possible, i would love for the sky to be something along the lines of http://img51.imageshack.us/img51/8670/singlesback.png and have some sort of code to wrap the sky around the map making it look non boxy. Or maybe just have a sky texture on 6 planes. (Box has 6 sides). Any help would be greatly appreciated. End product should look something like this for the ground.. http://ts.wmclan.net:74/photos/Yoyo/example.PNG [Edited by - E3pO on May 21, 2009 11:56:50 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!