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Anddos

picking and blood on mesh

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ok so i am making my first fps type game and when the picking ray goes over the mesh , it intersects but how do you go about drawing blood on the faces of the mesh ,i am totally clueless how to do this part

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A simpler approach would be to create multiple textures for your mesh. One that is clean, one with blood. Then when you need to, just swap the texture used by the mesh.

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A simpler approach would be to create multiple textures for your mesh. One that is clean, one with blood. Then when you need to, just swap the texture used by the mesh.

that would not work for small bullet shots where the player bleeds only at 1 point on the mesh if only shot in that area, that would mean creating many meshs each one with blood points on each one , very tiresome idea

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