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OpenGL Blending and OpenGL 3.0

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Hello. Is glEnable(GL_BLEND) acceptable in OpenGL 3.0 (as in not deprecated)? Or should I do the blending myself, by comparing the FBO depths and mixing the colour values myself?

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Thanks. I got kinda misleaded by my friend, who claims that GL blending is fixed-function, and modern engines should blend between FBOs or something.

Thanks for claryfing that.

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