Jump to content
  • Advertisement
Sign in to follow this  
vertexShaded

OpenGL Units in opengl

This topic is 3366 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I wanted to know whether there was some way to identify functions that use screen units (like glViewport(), and the glutReshapeFunc() callback function) from others that use the 3d units with floating point values. Cheers

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!