Jump to content
  • Advertisement
Sign in to follow this  
sveinn

OpenGL Caustics Mapping [in OpenGL, CG]

This topic is 3460 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Just wanted to see if anyone had implemented the caustics rendering technique described here: http://graphics.cs.ucf.edu/caustics/ They produce some really nice results and achieve very high framerates (pictures and video on their website). It looks like it is conceptually somewhat similar to the shadow mapping technique. I am going to try to implement this using OpenGL and CG, but the paper doesn't really go into implementation details so there are a lot of gaps to fill in. Haven't seen any tutorials for it so far which surprises me. Anyone done this, found tutorials, or come across hurdles in the implementation? -Sveinn p.s. my first post on gamedev .. woohoo :) [Edited by - sveinn on June 1, 2009 2:38:33 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!