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lightmaps

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if i''ve got a lightmap, and model, whichs vertices have uv coordinates for the texture, how do i display the lightmap in opengl? do i have to use multitexturing? how to use multitexturing? is there a faster way than the one i described?

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There's a multitextured light map in this project- http://members.home.net/gradyfield/environment_mapping.zip

Edited by - grady on July 8, 2001 11:11:45 AM

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