topXRect = new Rectangle(0, 0, ScreenWidth, -(ScreenHeight / 10));
now when i use
if(player[0].posRect.Intersects(topXRect))
{
}
does the Rectangle.Intersects(Rectangle) Function dectect the moment the Rectangles intersect, or when there is a large portion of the Rectangles Intersect?
(i am trying to create a boundary so my pongRacket cannot leave the Game Screen)