Jump to content
  • Advertisement
Sign in to follow this  
FlaiseSaffron

Pixel art feedback please

This topic is 3456 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd like opinions about two styles that I am experimenting with for my current project. Which of the following do you like better and why? Is there anything that needs improvement in either screenshot? #1 #2 [Edited by - Dathgale on June 3, 2009 11:35:49 PM]

Share this post


Link to post
Share on other sites
Advertisement
I think i might be leaning towards #2, the smoother look and richer coloring maybe why. Its was also easier to tell that the character is a top-down view of a guy with a sword/shield, which i was somewhat confused about initially (it is a top-down view of a guy with a sword/shield right?).

Share this post


Link to post
Share on other sites
Quote:
Original post by Gyrthok
(it is a top-down view of a guy with a sword/shield right?).

Haha, yes it is. I guess I need to work on that don't I?

Share this post


Link to post
Share on other sites
Take a look at this site for a pretty detailed treatment on grass tiles. Don't get overwhelmed by some of the screenshots the guy uses, they're ridiculously good.

I think you're heading in the right direction with the first screenshot with the greater variety of color and fewer black outlines. You should change the border rocks to cover the edges of the tiles. If you could have them overlap, that would perfect. Also look at some references for drawing top-down people, it's a lot harder than it looks.

Share this post


Link to post
Share on other sites
Bottom one is better, walls & grass are more clear.

Tips:
Cast shadows for player and walls.
Add some grass clumps & broken down wall sections to break uniformality.
Don`t hide walls/ground on mapped area witch are out of eye sight, use just darker colors.
repose charachters shield & sword, sword points to looking direction & shield protects from foreward attacks.

/Tyrian

Share this post


Link to post
Share on other sites
Here are some samples I made you can see, they were all done in paint except for the logo at the end, which was one of the first things I did in gimp. All the pictures are made pixel by pixel, I also found a cool way to make textures that I'll show yoy once I retrieve my files from another computer. It isn't hard to make good quality pixel by pixel. As for screenshots, i like the first one more.

http://www.freewebs.com/serpentania/apps/photos/

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!