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2d image rendring in 3d plane

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i want to rendar a 2d ultrasound images in 3d plane, have any one ideas how i can do in vc++ using directx or opengl.

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every 2d images have (x,y,z) so i want to place in 3d plane.

for example : x,y,z.bmp
2,3,4.bmp
2,7,4.bmp
2,7,4.bmp
7,3,4.bmp
9,3,4.bmp
i will store all images in above format.

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Then you want to draw a 3d quad and apply one of your images as a texture. It's most easily done in OpenGL, for that, nehe is a starting point. You will be able to do what you want to do after the first chapters.

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