• Advertisement
Sign in to follow this  

Different texture to map different part of one model

This topic is 3155 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I generate one tree realtime. The tree contains branches and leaves, and I want to use two different texture to branches and leaves. The branches is drawed with D3DXCreateCylinder, and leaves is drawed with two triangles.I have two prolems: 1. how to map texture to cylinder. 2.how to map different textures to branch and leave? Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement