What should I use?

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4 comments, last by EngineCoder 14 years, 10 months ago
I don't have any artist to create a models for me. But my engine is quite good, I think. I have already implemented many things like resource manager, scripting, and scene graphs. I tried the md2 but it is already outdated and it is not using bones. MD3 is quite good but looking for free models in the internet is pretty hard. I tried collada but it is very hard to understand. Now, I'm stuck on this problem. What should I use? I just want to make a 3D rendering engine that have a good graphics for today's game. Can anyone recommend one?
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Are you asking for a model format to use? If so, I am using the Milkshape3D format for my engine. It's pretty cheap to buy, and the SDK comes with sample code for loading their models.
Might be good. (newer tested myself)

http://www.caligari.com/downloads.html

for format I suggest FBX (you can download SDK from Autodesk some registration is neaded)

/Tyrian
I'm still confused on what to use on my engine. I'm using Doom 3's file format right now. So far I don't have any problems with it.

I'll try the Milkshape3D and FBX later. Thank you very much for the suggestion.
If you want a generic format without a restrictive license, try Collada. It may or may not be an overkill, depending on the scale of your project.
I'd say go for COLLADA. It's open, supports many features and is easy to parse using COLLADA DOM. In fact I just implemented a COLLADA loader for my own 3D engine. If you need help, I'm sure there are a lot of people in this forum who can help you getting started.
My iOS 3D action/hacking game: http://itunes.apple....73873?ls=1&mt=8
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