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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Jellyfish

Xbox "Incubator Program" press release

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In the GBA thread someone asked for details about how to do Xbox development. The simplest answer is that the Xbox is very similar to a Win2K machine (from a programmer''s point of view). If you write a DirectX 8 game for the Geforce3, you''re 80% of the way there. But if you want to see what an Xbox really is like, there are two programs for independant developers. Here''s the press release: ==== MICROSOFT EMBRACES THE WORLDWIDE INDEPENDENT VIDEO GAME DEVELOPER COMMUNITY Company Announces Xbox Independent Developer Program And Xbox Incubator Program REDMOND, Wash. - Nov. 7, 2000 - Microsoft Corp. is demonstrating expanded support of the global video game development community through two unprecedented programs for the XboxT game system, the company''s future-generation video game console scheduled for release in the fall of 2001. Details of the Xbox Independent Developer Program and the Xbox Incubator Program, both of which will enable game designers to create prototypes of Xbox games, were announced at the Australian Game Developer Conference on Nov. 5. "Changes in the video game industry and the rising cost of production have made it more difficult for independent developers to access major publishers and their distribution channels," said Kevin Bachus, director of third-party relations at Microsoft. "History has proven that great games can come from anywhere, and we want to establish an environment in which gifted game designers, regardless of their resources, have the opportunity to realize their creative visions through Xbox." Game developers or potential game developers worldwide can participate in the Xbox Independent Developer Program by applying to receive the Xbox Prototype Kit (XPK). Available free of charge, the XPK offers software and detailed information designed to help creative individuals and game development companies create prototype Xbox games using familiar programming tools on standard PCs. Developers can use these prototypes to secure distribution deals with licensed Xbox publishers. The Xbox Incubator Program is available to video game developers who want to commit resources to developing an Xbox game using an official Xbox Development Kit (XDK) before securing relationships with major publishers. Only games created with the XDK and distributed by licensed publishers will be available as commercial products. To participate in the Xbox Incubator Program, independent developers must submit complete written descriptions of their game concepts for evaluation by Microsoft''s Xbox team. If invited to join the program, developers must license an XDK that contains the hardware, software and tools necessary to build Xbox games. As official XDK licensees, these developers also will have full access to Microsoft''s technical support programs. Developers will take part in the Xbox Incubator Program for six months, during which time they should be able to create a prototype of their game concept and secure publishing and distribution deals with licensed Xbox game publishers. Bachus added, "Xbox is all about great games, and we want Xbox gamers to have access to the best in the world." More information about the Xbox Independent Developer Program and Xbox Incubator Program may be obtained by sending e-mail to xbox@xbox.com.
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