C# Level Editor

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1 comment, last by MrCpaw 14 years, 10 months ago
I'm having some trouble figuring out tiling for my C# Level Editor. Normally I would just use either C or C++ then make my editor with an API and program my own GUI, however I was attempting to spend less time on an editor so I picked C# for the task because of the easy form building. I've setup everything I need such as, tile loading, object loading, ect... However now I need to tile something on the screen. I'm not sure what to use and how to go about doing it. I know I could use GDI+, however I would need some direction on where to learn GDI+ with C# and the current .NET. I also attempted to put XNA into my forms, but it didn't work too well, even though others have succeed in doing so. If anyone can point me in the right direction to setup a simple tiling system that would be great. I'm also not interesting in using anyone else editors just encase someone suggests that. If I'm unable to find any good solutions I guess I could just make this in C or C++, even if it will take longer.
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Here's a few things I ran across when dabbling in C#/XNA before. The videos in the first link are so good.

http://nickgravelyn.com/archive/#tileengine
http://www.xnaresources.com/pages.asp?pageid=8 (look down the page some under archived stuff)
Thanks for the link with all of the videos. I'm fully able to make any level editor I need within XNA or another API using C/C++, it's just a matter of doing it with forms in C#. I did notice in those videos he had it setup to draw on the screen for his tile editor. This should come in handy and I'll be watching them right away so I can also learn how this was done inside a form.

Thank you very much for the link!

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