depth testing
Hey;
I have a project which does this so far:
1) draws a height mapped terrain
2) disables depth testing, draws a "road" (a single quad), and re-enables depth testing
3) draws some quads to test depth testing
Everything works as expected here: the road appears above the terrain, and the quads intersect the terrain as if there were no road overlapping it; however, I'd like the road to change the depth buffer as if depth testing wasn't ever disabled, but still always appear above the terrain.
How might I go about this?
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