Jump to content
  • Advertisement
Sign in to follow this  
lacabos

Blending Gradient Help!

This topic is 3331 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm attempting to use a fragment and pixel GLSL shader in order to create a gradient effect. I have a 50,000 poly model of a brain that uses a callList to render so I can optimize performance. My goal is to pick a point on the brain, vertex, and show an activation radiating from that point, red near center gradually fading to dark blue and then the brain itself. Any ideas? My shaders now produce pronounced edges from the vertices and no blending whatsoever. Much Appreciated in advance!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!