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OpenGL Setting Raster Position while using Shaders

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Hi All, I read on http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml that if a vertex shader is used then setting the current raster position is skipped. which for me means that i am not able to draw anything in OpenGL with glRasterPos2i().. what is the solution to this? what do i have to do in the Vertex Shader to have this functionality back, like the fixed function pipeline.. OR Is it really the cause of my problem? thanks in advance.

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