Setting Raster Position while using Shaders

Started by
-1 comments, last by waZim 14 years, 10 months ago
Hi All, I read on http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml that if a vertex shader is used then setting the current raster position is skipped. which for me means that i am not able to draw anything in OpenGL with glRasterPos2i().. what is the solution to this? what do i have to do in the Vertex Shader to have this functionality back, like the fixed function pipeline.. OR Is it really the cause of my problem? thanks in advance.

This topic is closed to new replies.

Advertisement