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how to get the backgroud color in pixel shader?

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You can't, in general.

The closest you can get is to render your scene into a render target, bind that target as a texture, and render again, this time reading from that texture.

What are you trying to accomplish?

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Quote:
Original post by jpetrie
You can't, in general.

The closest you can get is to render your scene into a render target, bind that target as a texture, and render again, this time reading from that texture.

What are you trying to accomplish?

Thank you,I see

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