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G-Man9566

Version Control For Game Art

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Hi All, Do any of you have an idea what is typically the "industry standanrd" version control app to use for game art with DCC tools such as Max and Maya etc as well as Photoshop etc? Regards

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I've seen SubVersion used, but it's not optimal for large files, which can be the case with art sources.

I've seen AlienBrain used too, in this case it was chosen for having decent support for large files, MacOS support and I think it had good image-diff tools as well.

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At work we use SVN for code and assets. Everyone I know who has used AlienBrain has said it is horrible. SVN may not be "optimized" for large file sizes, but it is stupid simple to use, which is always a bonus to keep people from accidentally screwing anything up.

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I know some professional artists that use Dropbox... but generally more for individual usage rather than a business-wide solution.

I worked at a startup that used Subversion, and that's what I use for my company as well. Works fine enough for your average project. Don't know how larger companies handle it.

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