Copy depth texture
Hello!
I am trying to copy a shadow map texture into another texture using glCopyTexSubImage2D but to no avail. Is it possible to copy depth data from an fbo using that function? If not, can I do it in another way? Any help appreciated.
as V-man saiz, it should work (Ive done it FWIW)
an alternative is just to draw that depth texture into the other FBO
an alternative is just to draw that depth texture into the other FBO
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