# D3D Font issue

This topic is 3296 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

I have a strange issue with the font feature. It used to work correctly in my program, but recently I began experiencing this glitch where the font appears for a few seconds when I start the program and then disappears. It reappears every few seconds, very briefly, and then goes away again. I don't understand what is going on with it. I was hoping maybe somebody ran into this issue before and knows how to fix it. For reference purposes, see code snippets below. I pretty much took it all from online tutorials. Here's my font creation code:
	HRESULT hr;
hr=D3DXCreateFont(p_dx_device,     //D3D Device
-MulDiv(16, 96, 72),               //Font height
0,                //Font width
0,        //Font Weight
0,                //MipLevels
false,            //Italic
ANSI_CHARSET,  //CharSet
OUT_DEFAULT_PRECIS, //OutputPrecision
DEFAULT_QUALITY, //Quality
FF_MODERN,//PitchAndFamily
"Arial",          //pFacename,
&p_dx_font);         //ppFont

return p_dx_font;


Here's the display call:
	_itoa(in_frame_counter, str, 10);
if(FAILED(SetRect(&rectangle, 0, 0, 200, 40))){
rectangle.top = 0;
rectangle.left = 0;
rectangle.right = 200;
rectangle.bottom = 40;
}
p_dx_font->DrawText(NULL, str, -1, &rectangle, DT_LEFT|DT_NOCLIP, 0xffff0000);



• 48
• 12
• 10
• 10
• 9
• ### Forum Statistics

• Total Topics
631378
• Total Posts
2999665
×