yes, i realize that the models need some work; i've only been working on the game work a week or two
PS
I found a ton of papers written by several researchers at Carnegie Mellon on game physics, should I make a full physics engine (one that does rigid/non-rigid body physics in addition to particle physics)?
particle physics engine for RTS game exposions
Hi all! I've been working on an RTS engine of my own for a little while now and I was wondering, are there any good Java particle physics engines? I made my own (luckily particle physics are super simple) but is there anything better I can use? If not, any advice for improving it?
A video of the game can be found here:
Are you using DirectX or OpenGL? Or are you using some of the built in Java graphics routines?
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