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3D Textures

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Hello, I asked this question on IRC, with no success. I'm trying to get 3D texturing working. For simplicity, I'm starting with a white texture, which I tried creating with NumPy. The relevant calls:
data = numpy.ones((64*64*64*3)).tostring()
glTexImage3D(GL_TEXTURE_3D,0,GL_RGB,64,64,64,0,GL_RGB,GL_UNSIGNED_BYTE,data)
I'm drawing a box with appropriate 3D texture coordinates, and I'm getting the result: Why isn't the box white? Thanks, -Geometrian

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