Getting Side of a 3D Point based on Euler angle
Hello,
Its a bit complicated so i didn't know how to search about this exactly.
I have a 3D Point in 3DWorld, i want to know in which side the point is based on the Camera position / Angle.
With Side, i mean, Up Down and Right Left.
I thought i need use D3DXDotProduct but i dont even know where to start in order to use it.
Thanks for any help :)
You should project the 3d point so you have the 2d location of the point on the screen, then from there it should be really easy (ie if X > screen_width/2 etc)
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