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nebloof

Problems with displaying text and framerate

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nebloof    122
I'm having an incredibly difficult time finding a solution for my program. I'm building a 3D File Browser. I have a working demo, I can draw objects based on the number of files and types of files. Moving through the objects is fine (even if there are literally thousands of objects to display). But I have not found any working method for displaying text that doesn't destroy framerate. Could someone PLEASE point me somewhere that has a decent tutorial on displaying text for these types of situations? Everyting about this program is technically finished other than font/text. I need to display the file names and other metadata. glutBitmapCharacter is the simplest method I've found to display text, but more than 10 words is apparently too much for the hardware to handle?

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