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rgibson11

OpenGL cube problem

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Does anyone know what could be causing this in DirectX10? Im using frank lunas directx10 book and currently using his unmodified shader the texture and lighting is applied, but it seems the cube is not fully being renderered and the texture is just a shade of brown. I had a problem like this in OpenGL a while ago, but forgot what is wrong. <Image>

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thanks for suggestion, I tried

CullMode = D3D10_CULL_BACK; and
CullMode = D3D10_CULL_FRONT;

in rasterizer state. doesn't fix it.

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