Sign in to follow this  
rgibson11

OpenGL cube problem

Recommended Posts

Does anyone know what could be causing this in DirectX10? Im using frank lunas directx10 book and currently using his unmodified shader the texture and lighting is applied, but it seems the cube is not fully being renderered and the texture is just a shade of brown. I had a problem like this in OpenGL a while ago, but forgot what is wrong. <Image>

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this