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Game Institute Code

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Hi everyone, I signed up for the Graphics Programming classes at gameinstitute.com, and I was wondering how the code used in these classes compares to professional game code. How similar are they and is the Game Institute code good, bad, or average? I already know that the Game Institute classes are no substitute for a real college education, so please don't tell me this or that I wasted my money. I just want to know how the code compares to professional code. Thanks.

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I would guess that they bear no resemblance, as modern graphics code is strictly shader based with asset pipelines to match. Lots of them are also more sophisticated rendering approaches such as deferred shading.

It's also probably worse code, since as bad as game code can be, companies are usually fairly deliberate about their rendering code. But mostly it has nothing to do with real code at all.

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I haven't seen it but I would imagine it's probably pretty bad. When it comes to learning, a lot of it is to show you examples of solutions to common problems in the context of games. This often means that to illustrate something in an understandable way, especially to beginners, the quality of the code takes a serious hit.

At the very least you'll get a better understanding of how various problems are approached. After that it's a matter of experience in the field under the guidance of senior programmers that will allow you to write far superior code.

As the previous poster said, however, often times coding for games is pretty bad. I can't tell you the number of times I gave up trying to work with code that was just badly written.

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