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Ruba

3DXI. Export in object space.

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Ruba    122
I'm currently writing 3ds max exporter using 3DXI. Everything work's great, but all objects are in world space. I want to export all objects in object space and after that transform vertices, normals etc. by model matrix in my engine. How can i do that using 3DXI interface? PS: my english not so well as i wish. Sorry for any mistakes.

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Ruba    122
I found solution just by multiplying all my info on inverse matrix. I know that it must be some another way thought 3DXI interface by putting some flag.

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