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Hipoly models in realtime

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Ive got a hipoly compressor nearly done, its the program you need to write or find if you want to have hipoly models in your game running realtime. Theres a few bugs in it yet, the auto reduction system doesnt null off all the vertices it should yet, and the finished render is still pretty buggy especially upclose. When dx11 comes out, you have to make the models this way to take advantage of the new tesselation it comes with, these screenshots are just normal mapped at this stage because its dx9 but I can easily add displacement mapping to it.

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