Jump to content
  • Advertisement
Sign in to follow this  

DX Studio 3.1 Released by Worldweaver

This topic is 3313 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Software developers Worldweaver Ltd, based in Pinewood Studios (UK), have just announced a new release of their 3D platform “DX Studio”. The main focus for version 3.1 has been on large environments and the engine now comes with an advanced terrain and shadow mapping system which allows users to create massive seamless outdoor environments. The design moves beyond the traditional height field and, due to the use of a freeform mesh based approach, allows for overhanging cliffs, caves and vertical terrain. Hardware skinned meshes and shadows are also supported which helps DX Studio display large numbers of characters and dense foliage in the same scene without hitting performance. Other new release features include an integrated web browser with Flash support, an expansion of DX Studio’s PhysX capabilities, new resource management and file sharing systems for larger projects and Wiimote support. “We are especially pleased with the performance of the new terrain system as we have just been commissioned to assist in the development of a new global naval training simulator using DX Studio,” said CEO and founder Chris Sterling. Full details of all the new features in v3.1 can be found at www.dxstudio.com/news.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!