• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
bengaltgrs

Unity
Best Game Engine for Indie Game?

55 posts in this topic

Just a point about the NeoAxis engine, the free version is non-commercial. There is an indie license (Less than $100000 income from the product) as well as a commercial license (More than $100000 income from the product), which cost $95 and $395 respectively (http://www.neoaxisgroup.com/services/licensing).

Other than that, I have used one of the engines listed, Torque 3D or rather the earlier version, Torque Game Engine Advanced, however this was only brief so i can't really give you much of an opinion of it, but i suggest taking a close look at what you need, who you think your target audience is and so on, this should help you to make a choice.
2

Share this post


Link to post
Share on other sites
@Undeadragonslayer

Thanks for the input. I didn't see anything about a commercial license on the website for NeoAxis, so I'll have to go double check that. To address your questions...

Quote:
i suggest taking a close look at what you need, who you think your target audience is and so on, this should help you to make a choice.

My target audience is primarily PC users, probably more hardcore (thus better hardware) gamers who enjoy FPS games. Although I suspect that 90% of people who would want to play would be Windows gamers with decent hardware, I would hate to have to unnecessarily alienate potential players.

As for what I need, basically I just need a complete game engine including tools to setup levels. I don't necessarily need the best engine ever with an event system, AI, etc.. as I can program all of that myself. It would be nice to have an engine that doesn't require high specs and is cross-platform, but I have no idea how many potential customers I would be alienating if I went with a high-spec, PC only engine like Leadwerks.
2

Share this post


Link to post
Share on other sites
How many programmers do you have? With Torque 3D you only need licenses for the programmers that need the source to the engine. You're allowed to give a working build of your game to your artists so they can see their work (I'm not sure about leaving the script based editors in you'd have to ask about that), but either way, if they don't allow that there is a non-source license for $250 that you give to other members of your team, though I think they might be getting a little more lenient on this.

I haven't subscribed to it because I'm only a hobbyists and I now prefer C# over C++, so I'm working more with TX3D instead (which is not in the same league as T3D).
2

Share this post


Link to post
Share on other sites
@jyk

I had actually never heard of Unity before. I downloaded it and took a look, that's definitely a very nice, professional engine. I'll have to take a serious look into that one.

@zebeste

I don't want to take anything away from any developer that's worked on the C4 engine, I know it's a ton of work to do something like that, but I just don't feel like C4 is solid enough to use for a real game yet.


After doing a ton of testing, the NeoAxis engine is looking like the best option at this point. The downloadable demo is extremely impressive, and the ability to produce something worth playing with a free version definitely says something. At the moment, it is restricted to Windows only platforms, but in the future there are plans to expand to Mac, consoles, and web deployment which is a very promising feature.

On the other hand though, Torque 3D is still a proven, professional quality product and it's nice to know that there is a huge user community of support out there. My plan from here is to test out the actual programming of NeoAxis and see if it's suited for a real game. If not, I think I'll have to go with Torque 3D.
2

Share this post


Link to post
Share on other sites
Maybe look at Panda3d as well? It's got a track record. And it's free. And it's got a large community. And it's used in Python, but made in C++, so you can extend it in C++ and make your game in python. This may be a good or bad thing to you.
0

Share this post


Link to post
Share on other sites
There is also this one:

http://www.esenthel.com/?id=news

Really awesome c++ engine, 0$, 200$ or 1000$, depending if you wish to use custom shaders and or sell the game.

Some even says its better then gamebryo ect.
2

Share this post


Link to post
Share on other sites
Why dont u try fps creator? Its the easiest engine for making fpses and fps creator x10 has directx10 graphics. Dont use leadwerks as its mostly a rendering engine. Id use unity as its been proven in a bunch of games and is really easy to use.
1

Share this post


Link to post
Share on other sites
Quote:
Original post by NightMarez
http://www.esenthel.com/?id=news

Really awesome c++ engine, 0$, 200$ or 1000$, depending if you wish to use custom shaders and or sell the game.


I was just about to suggest you check it out, surprised to see that someone beat me to it. Esenthel is one of those little gems that has all of the pieces needed, you really just have to learn how to use those pieces. OOTB, it comes with a mesh editor and world editor, source updater (to keep it current), and tons of examples covering most stuff people are actually interested in for games.

This isn't to say it's the only engine you should consider, but it does have all of the things you said you were looking for, at a very attractive price if you're not going commercial or wanting more than the default shaders. Definitely worth it to check it out.

FlyingIsFun1217

1

Share this post


Link to post
Share on other sites
I put my vote in for Leadwerks, very nice features for it´s price. You can have a character controller with physics and fps camera up and running in minutes. When your game is finished most people will probably have SM 3 cards, check Steam´s hardware survey http://store.steampowered.com/hwsurvey/
1

Share this post


Link to post
Share on other sites
If you ask any professional developer (indie or otherwise) I'm sure you'll find that there is no "Best Game Engine". There are always +'s and -'s when you talk about any game engine be it Unreal or Torque.

So for now what you want to look at is the "Best Game Engine" for your purposes. Which means evaluating things like:

1) Is the engine primaraly a FPS engine? If so then making another type of game such as a RPG or third person action game with it might not be feasable due to design decisions made.

2) Features. If you plan to use HDR and the engine doesn't support it...well you can see where this is going.

3) Support. The game engine you are using either needs to have support via it's developers or through a well established community (no startup engines here). Otherwise how are you going to get questions answered?

4) Tools, Your looking for an engine that has plugins for the modeling program you use, particle editors, ect. Buying an engine that only has max plugins is useless unless you actually have 3d studio max. Other tools for the engine itself help with your development/prototyping pipeline, if they suck then people are going to get frustrated and say "This engine sucks".

In short the best engine is what works for your needs.
1

Share this post


Link to post
Share on other sites
Quote:
Original post by HostileExpanse
I'm developing an outdoor FPS, and I'm settling on C4 as my engine choice. Unity and Neoaxis are strong contenders. I also considered 3D Gamestudio A7, and I've heard good things about Panda3D as well.


Wow, you must know quite a few programming languages pretty well.

FlyingIsFun1217

0

Share this post


Link to post
Share on other sites
Quote:
Original post by bengaltgrs
I tried looking at the C4 engine earlier today. It looked like a pretty attractive offer on the website, but when I went to test the demo things didn't go so great. A couple times I tried to load a level and it just sat there for a while, eventually leading me to have to turn the computer off manually.


An application by itself cannot freeze your computer to the point that you have to turn off the power. But a driver can. Either your graphics hardware is fried, and/or your graphics drivers are completely broken, and that's what should be putting a bad taste in your mouth. Levels in the C4 demo load in 1-2 seconds on properly working hardware with properly working drivers, and it would be an incorrect assumption to hastily conclude that any problems you had with the demo are the fault of the engine.
0

Share this post


Link to post
Share on other sites
I too got a little bit scared of the C4 demos, especially so because of the physics. Got stuck in some cave and had to restart. But C4 has support from it's awesome author which is more than you can say about Torque which I've been using since 2003 now.
0

Share this post


Link to post
Share on other sites
what about 3DRAD ?

I have made a full game using 3DRAD. It's not hard at all, just requires some patience working around it's limitations.

check out my demo at :

http://tinystudents.com/3drad.html


YOUTUBE VIDEO :
=============

http://www.youtube.com/watch?v=FpnvOvtNGiY
2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Similar Content

    • By LoverSoul
      Hello everyone.
      I had a problem with transferring my character from the creation editor to the game engine. I created the character in Adobe Fuse, then imported it to Mixamo to put rig and animation.
      However, the appearance of my character has deteriorated significantly, and after importing into Unity, the character even began to look like a meme from the Assassin's Creed. Can you please tell me how I can fix all this so that my character's hair does not look like bits of bacon sticking to her head, and her eyes and mouth have taken their stable position in the skull?
      Thank you for attention.



    • By ilovegames
      Simulator driving with two modes of play - a race and free game in the open world!   Features: - 2 game modes - race and free game - 3 modes of transport - Buggy, ATV, Jeep - The open world - Realistic control - Modern graphics



      DesertTournamentSetup.exe
    • By NajeNDa
      Hi there,
      I am a game programmer (C#/C++) who is looking for a project to join. I am computer science engineer plus Master Degree in Game Development, currently working in one the most renown mobile games company (2 yeras academic experience, 1 year working experience).
      I have developed several prototypes or even games almost ready to release, but I always lack of artists, so I am looking for a project already set up or few artist to begin working in something.
      My preferences are:
      Unity or Unreal Engine 4 based project (UE4 prefered) PC/Console game prefered but mobile is accepted too Not interested in VR Serious team with almost all the roles filled or pretending to be filled 3D project prefered over 2D Guaranteed 7 work hours per week, Crunch 20 work hours per week  European team (if timezone is not a problem for you, so its not for me) I am not looking for any kind of money income from games neither the team, I want to do this as a hobby and a way to improve my skills.
      Cheers
    • By INTwindwolf
      COMPANY AND THE PROJECT

      We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac.

      INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
      For more information about us, follow the links listed below.
      INT Official website
      Steam Greenlight
      IndieDB page
      Also follow social media platforms for the latest news regarding our projects.
      Facebook
      Twitter
       
      TALENTS NEEDED
      Website Administrator
      Unity Engine Programmer
      Please note all of above are remote positions. You will not be required to travel or relocate.
       
      REVENUE-SHARE
      We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the first half of year 2018. Your understanding is dearly appreciated.
       
      CONTACT
      Please click each position to view the job in detail, as well as application instructions.
      Thank you for your time! We look forward to hearing from you!
      John Shen
      HR Lead
      Starboard Games LLC
    • By McJug
      Hi,
      I'm looking for a 3D artist to join me in creating a new tower defense game with a twist. Very much a hobby project but one which I want to have a professional end product feeling, with something that we can eventually monetize. I have a lot of the base game design in my head but as a developer I'm doing the typical developer thing of thinking technically - so someone who would be enthusiastic about the idea and have input on the design too would be great.
      I usually start these things with people and they get bored so I'm left on my own with half a project - so really looking for someone who shares my enthusiasm (that doesn't mean sitting in front of a screen 24/7 either though - this is meant to be fun).
      A little about me - I am a development team leader in the real world and the last hobby project I worked on with one other developer was a puzzle game that got featured in popular IT magazine's, and ended up with over a million downloads. 
      If you're going to get in touch please provide a few samples
      Hope to be working with someone on this soon!
  • Popular Now