Best Game Engine for Indie Game?

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54 comments, last by NEXUSKill 12 years, 10 months ago
Maybe look at Panda3d as well? It's got a track record. And it's free. And it's got a large community. And it's used in Python, but made in C++, so you can extend it in C++ and make your game in python. This may be a good or bad thing to you.
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There is also this one:

http://www.esenthel.com/?id=news

Really awesome c++ engine, 0$, 200$ or 1000$, depending if you wish to use custom shaders and or sell the game.

Some even says its better then gamebryo ect.
Why dont u try fps creator? Its the easiest engine for making fpses and fps creator x10 has directx10 graphics. Dont use leadwerks as its mostly a rendering engine. Id use unity as its been proven in a bunch of games and is really easy to use.
Quote:Original post by NightMarez
http://www.esenthel.com/?id=news

Really awesome c++ engine, 0$, 200$ or 1000$, depending if you wish to use custom shaders and or sell the game.


I was just about to suggest you check it out, surprised to see that someone beat me to it. Esenthel is one of those little gems that has all of the pieces needed, you really just have to learn how to use those pieces. OOTB, it comes with a mesh editor and world editor, source updater (to keep it current), and tons of examples covering most stuff people are actually interested in for games.

This isn't to say it's the only engine you should consider, but it does have all of the things you said you were looking for, at a very attractive price if you're not going commercial or wanting more than the default shaders. Definitely worth it to check it out.

FlyingIsFun1217

I put my vote in for Leadwerks, very nice features for it´s price. You can have a character controller with physics and fps camera up and running in minutes. When your game is finished most people will probably have SM 3 cards, check Steam´s hardware survey http://store.steampowered.com/hwsurvey/
Casual game dev www.apgames.se
Quote:Original post by bengaltgrs

@zebeste

I tried looking at the C4 engine earlier today. It looked like a pretty attractive offer on the website, but when I went to test the demo things didn't go so great. A couple times I tried to load a level and it just sat there for a while, eventually leading me to have to turn the computer off manually. Also, the physics seem very hoaky.. getting stuck on tiny cracks in the ground, really weird feeling collision detection. I only tested C4 on my laptop so I'll have to try again on my desktop later.. but it just left sort of a bad taste in my mouth. (Sorry if you're one of the developers on it, it's still an impressive engine.)


Hi bengaltgrs it seams you were misguided by the simplistic physics of the C4 demo, the engine can use any physics API and there are users with a PhysX and Bullet integration already done, also Eric is making a on house physics engine for C4 version 1.6 (the next version) and will do a revised demo to showcase the physics and the new terrain features. You say you add problems running the C4 engine demo, without your laptop specs i can only speculate, but it needs a fairly good GPU (NV 6600 or better ATI x1300 or better) to run also because of the new voxel terrain shader it will not run on Intel GPU's if your laptop as a Intel GPU them that's why it didn't worked well.

Quote: I don't want to take anything away from any developer that's worked on the C4 engine, I know it's a ton of work to do something like that, but I just don't feel like C4 is solid enough to use for a real game yet.


About this, it is wrong, C4 engine is ready for real games and that's why there are already games for sell made with it.

Some examples:
http://www.world-of-subways.com/

http://www.questofpersia.com/main/index.html

Games in the making:

http://www.greysoul.net/

http://celestialspheregame.com/

http://www.perfectblackgames.com/tvd/



http://www.bleedingcolourstudio.com/php/adf.php

And more....

I hope this helps clear all misconceptions about C4 engine.


I'm developing an outdoor FPS, and I'm settling on C4 as my engine choice. Unity and Neoaxis are strong contenders. I also considered 3D Gamestudio A7, and I've heard good things about Panda3D as well.
If you ask any professional developer (indie or otherwise) I'm sure you'll find that there is no "Best Game Engine". There are always +'s and -'s when you talk about any game engine be it Unreal or Torque.

So for now what you want to look at is the "Best Game Engine" for your purposes. Which means evaluating things like:

1) Is the engine primaraly a FPS engine? If so then making another type of game such as a RPG or third person action game with it might not be feasable due to design decisions made.

2) Features. If you plan to use HDR and the engine doesn't support it...well you can see where this is going.

3) Support. The game engine you are using either needs to have support via it's developers or through a well established community (no startup engines here). Otherwise how are you going to get questions answered?

4) Tools, Your looking for an engine that has plugins for the modeling program you use, particle editors, ect. Buying an engine that only has max plugins is useless unless you actually have 3d studio max. Other tools for the engine itself help with your development/prototyping pipeline, if they suck then people are going to get frustrated and say "This engine sucks".

In short the best engine is what works for your needs.
Joseph FernaldSoftware EngineerRed Storm Entertainment.------------------------The opinions expressed are that of the person postingand not that of Red Storm Entertainment.
Quote:Original post by HostileExpanse
I'm developing an outdoor FPS, and I'm settling on C4 as my engine choice. Unity and Neoaxis are strong contenders. I also considered 3D Gamestudio A7, and I've heard good things about Panda3D as well.


Wow, you must know quite a few programming languages pretty well.

FlyingIsFun1217

Quote:Original post by bengaltgrs
I tried looking at the C4 engine earlier today. It looked like a pretty attractive offer on the website, but when I went to test the demo things didn't go so great. A couple times I tried to load a level and it just sat there for a while, eventually leading me to have to turn the computer off manually.


An application by itself cannot freeze your computer to the point that you have to turn off the power. But a driver can. Either your graphics hardware is fried, and/or your graphics drivers are completely broken, and that's what should be putting a bad taste in your mouth. Levels in the C4 demo load in 1-2 seconds on properly working hardware with properly working drivers, and it would be an incorrect assumption to hastily conclude that any problems you had with the demo are the fault of the engine.

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