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Qoy

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There are few good books on actual commercial computer game AI for beginners. (IE. computer game specific and easy)

That being said, you can't go wrong with "Artificial Intelligence: A Modern Approach" by Russell and Norvieg for a good, solid, general text on AI concepts.

You also might visit http://wwww.gameai.com and look over Steve's book list. And there is a nice selection of papers on computer game AI right here in gamedev.net articles.

Good luck,

Eric

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Try ''Introduction to Expert Systems'' by Peter Jackson for a good introduction to rules based logic (you will have to use another source for genetic algorithms and neural nets though).

(ISBN 0-201-87686-8)

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ummm ....

I am not really sure on any specific AI books but try Andre Lamothes Latest book "Trick''s of the windows game programming gurus", it has all the basics eg. DX and he has some good exmples on AI ( fuzzy logic, neural nets and more )

It is a really good book dispite some criticism ( BTW the CD aint corrupt )

Thanks

Erick

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Russell and Norvig cover most of AI quite well, if in a fairly verbose manner. The book is pretty much required reading in most AI courses. Depending on the specific AI design you are interested in, there are quite a few other books out there. For Neural Networks, I recommend Building Neural Networks by Skapura. It''s more an introduction to NNs than anything else, but you should be able to program a simple BPN by the end of chapter 2.
I''ve also heard that Fundamentals of the New Artificial Intelligence by Toshinori Munkata is a pretty good referance with regard to the new AI topics.

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Can I also point your way towards Russell and Norvig. It was the standard text for AI on our Computer Science degree course.

You should find it has enough information to explain a wide range of concepts relevant to AI.

Definitely worth a read.

Since university I have also found a number of papers from this site (although I think I first came across them on GamaSutra) most valuable in applying AI techniques to games.

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