Hi there!
In my Leveleditor I have a static Splitter with 4 openGL windows. Everything runs fine if the splitter is pretty much in the middle, but if I make any bigger than the others, I get''s a major performance hit... (somewhere around 1 fps I guess).
Any idea what that could be and how to solve it?
thx alot!
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
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