• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Connecting programs

2 posts in this topic

There are two ways that I normally use, depending on the setup:

1) local net: Use the winsock library (some parts of it should've been named "winsuck", but in general its ok, and fairly straigtforward to use)

2) internet: If you're dealing with firewalls, HTTP is the only real way to go. It requires an HTTP server on the remote machine, and either ASP, PHP or a server plugin (all of which are easy to do, though it may sound very technical).

In the socket-case, the remote machine creates a socket, and listens for incomming connections. The client makes a connection (specifying e.g. the server IP address and port number). The rest is simple I/O..

In the HTTP case, I'd recommend Java for the Client if at all possible. Otherwise you'll need some kind of library supporting HTTP (possibly the IE Active X control from MS).

Hope I haven't send you off on a wild goose chase

/NJ

0

Share this post


Link to post
Share on other sites
I have been working on a program that performs several actions and then it is supposed to connect to someone else's computer and see if they have the program running also. If the other computer does have the program, then they will send a few bits of info back and forth. Can anyone help me out on how to do this. I have the program done all except for the part where they contact each other and tell each other their info. Thanks!!!!!!
0

Share this post


Link to post
Share on other sites
I was wondering if there was an easy, simple way to use modems to connect 2 computers to each other in DOS. If there is what is it and how do I use it? I'm trying to make a simple DOS version of Hyper Terminal. Hyper Terminal is too irratating and I like using my own programs.

Thanx

0

Share this post


Link to post
Share on other sites