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Fukushuusha

ASCII graphics console game

5 posts in this topic

Hello all, Don't even ask me how I got to making this, but for some reason I ended up writing a very small example-game in console using c++ and ascii graphics(heard them being called ANSI graphics too). In windows I am using conio.h and I will move it in my Linux machine to write it using the curses library too. My problem is simple. I have never done this before. I had assumed that I could just print the map of the level in the console along with the good and bad guys. Then Leave a very big gap of newlines and re-print the next iteration of the main loop. This works and I got the game going with the only problem being that the "refreshing" of the screen look really ugly and is the complete opposite of smooth. So I guess the way I "refresh" the screen is completely wrong. Does anyone have any idea how this is done? If so any tips/advice would be really welcome. Thanks in advance! [Edited by - Fukushuusha on July 16, 2009 2:12:09 AM]
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If you are using curses, use the clear() or erase() functions to blank out the whole screen, instead of just scrolling past it.

You could also just reset the cursor to the top of the screen, and draw over what was already there. Just make sure to write full lines, or you may end up with garbage on the right side.

(Also, ANSI is a superset of ASCII, and allows color.)
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Thank you very much for your reply and for clearing out what ANSI is compared to ASCII.

Since I want to do this in both windows and Linux, would you have any idea how to do it in Windows too? Conio.h does not seem to have anything to clear the console like curses does.

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Okay ... well ... ahem ... did not even cross my mind, how stupid of me! :)

Thanks Zahlman I'll get right on it.
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There is also AALib. For an example, see BB (if you are on Linux, then maybe check your repository, Debian includes BB). Somewhere I heard them mention that one day they want to port Doom et al. to the console.

OT: Oh how shiny and vintage [smile]


edit: Aha, here it was:

Quote:
Three goals of AA-Project:

1. Port all important software (like Doom, Second Reality, X windows etc..) on AA-lib.
2. Port AA-lib on all available platforms (mainly ZX-Spectrum and Sharp).
3. Force IBM to start manufacturing MDA cards again.



Whoa, cool, ttyquake, screenshot:


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