• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Type-H

I Need Help All Read

9 posts in this topic

Whats Up Guyz i need help i dont no crap about game programming whats the best language i can use I''m Thinking Of Buy C++ Starter Kit Or Visual Basic Starter Kit Witch One Is Good And Keep In Mind I Suck At Math Please Hit Me Guyz ===Thanks===
0

Share this post


Link to post
Share on other sites
I would recommend starting with math

With best regards,
Mirek Czerwiñski
http://kris.top.pl/~kherin/
0

Share this post


Link to post
Share on other sites
Yes, very definately read that.
If you are not good with math, you are going to have a hard time programming. Especially when it comes to game programming, you need to have a solid understanding of atleast basic algebra. And if you hope to someday do anything in 3d, you are going to need a decent understanding of trigonometry, and some pre-calc.
Don''t let that scare you though, as I found it MUCH easier to learn algebra, when I was using it for a real purpose while writing computer programs.
If you don''t know any algebra, then I would recommend you take a class on it, or atleast find a book that will teach you the basics, because you will need to understand that if nothing else.
The more math you know, the easier programming will become. If that sounds odd, just realize that everything your computer does, is just a series of math problems!

Well, that''s my opinion anyway, good luck to ya!


--Drakonite

[Insert Witty Signature Here]
0

Share this post


Link to post
Share on other sites
Do any of you know any site about math i know a little math so do any of you got a math site cause when i''m in school i dont like to learn math so it will be better for me to learn on the web..man that whole math crap makes me wanna give up allready theres gotta be a easyer way
0

Share this post


Link to post
Share on other sites
Hey, just keep trying, some of the maths stuff we are taught at school, I agree can be crap and may seem pointless, but nevertheless if you want to be a programmer you need to know at least some basic algebra. Try listening to the teacher and even if you are having trouble understanding some of the algebra or other stuff try asking your teacher. They most likely will be willing to help you. If you want to learn more about maths stuff, that you ain''t learning at school just go to the library and look at some books, or someone at this forum will probably be willing to answer some of your questions.

--DAVID--

MASTER THE OTHERSIDE OF GAMING
--DEVELOPMENT--
0

Share this post


Link to post
Share on other sites
Ah, I see you are from the USA. Yes, the schools here suck. Teachers seem to have forgotten how to teach, and instead give large amounts of homework in order to make you figure it out on your own.
Unfortunately, there isn''t really any alternatives that i know of.
How much math do you now know? What class are you in?
Hmm.. I guess it would help to ask how old you are and what grade are you in?

one thing... dont'' give up! keep at it, and you will eventually get somewhere.

Alright, I got a couple more questions for ya. Have you ever done any programming? If so, what?

Well, hit me back with the answers and I''ll see if I can help you out some more.



Drakonite

[Insert Witty Signature Here]
0

Share this post


Link to post
Share on other sites
My advice is to read and practice as much as you can. Math isnt that bad if you have a good reason for doing it and believe me you will need it in any kind of programming. Time spent on learning c++ will be well worth it.
0

Share this post


Link to post
Share on other sites
Math is very important, there are alot of references to the stuff you learn in class that are in those programming books. Formulas, variables...everything really. I don''t know about radioactive half life though...

0

Share this post


Link to post
Share on other sites