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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lesson 10 HELP me

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Hi there.. Sorry for disturbing you. I have some question with lesson 10. First.. I want to load a jpg file which will be use for ground texture. In your tutorial, you use bmp format. When I change it with mine (jpg file), it occurs error. Second.. Because the jpg doesn't work, I edited my jpg file into bmp file via photoshop. it works, but the result doesn't give me the same picture with my bmp. It gives me white, it have to be grey(tar's colour). please check it out. Help me. thx u. Link to the picture http://www.mediafire.com/file/zmnonmhtmoj/ground_texture.bmp NB: I only change this part only if (TextureImage[0]=LoadBMP("Data/ground_texture.bmp")) <--- this part. and for the world.txt I deleted all except this. Because I need the floor. NUMPOLLIES 36 // Floor 1 -3.0 0.0 -3.0 0.0 6.0 -3.0 0.0 3.0 0.0 0.0 3.0 0.0 3.0 6.0 0.0 -3.0 0.0 -3.0 0.0 6.0 3.0 0.0 -3.0 6.0 6.0 3.0 0.0 3.0 6.0 0.0
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Hey,

well loading jpg files needs much more effort and usually you'd use libjpeg for that. So either dig into that or stay with BMP files [wink]. Lesson 24 is about loading TGA files which can be at least RLE-compressed if you wanted jpeg because of it's size.

And for the world file, if you remove all the other faces you should set NUMPOLLIES to 2.
But.. you must have changed something else in the code, I just downloaded the lesson, saved your image as mud.bmp and edited world.txt and it works fine. I get the textured floor...
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