3D Engine choice?
Hi All,
I'm new to GD.net. Been trying to find out which 3D Engine is better.
I use C++,C#,Java and Perl alot. More fluent in C++ and C#.
The two engines im looking @ purchasing, but cannot make up my mind on are
1. The torque game engine advanced www.garagegames.com
2. Visual3D www.visual3d.net
One con of Visual3D is it's Windows only. But most of the people in my country are Windows based, so its not a serious issue.
Please can you assist me with choosing an engine.
At the moment I am using Panda3D which is a great engine, but I am not extremely fluent in python.
Thanks In advance.
Yes, i know you can use panda with cpp. One of the other reasons of moving to either torque or visual3d is it has audio and networking support builtin. I don't want to have to write a whole networking system from scratch. I could use a free networking library, but it seems better to use a system that already includes networking.
You could check out these engines:
3D Gamestudio - Windows only, a bit old but excellent for beginning and easy to learn, it also has a free version called Lite-c, but the free version lacks networking.
Irrlicht - open-source. From the popular open-source engines Irrlicht is from easier ones to learn, if it is compared to OGRE3D which is a graphical engine. No networking libraries. C++.
I don't know exactly but there is an engine called kjAPI. Also free and I think it has networking libraries. But I'm not sure, I saw it a long time ago.
And here you can find networking libraries and other free stuff:
http://www.twilightsembrace.com/personal/gamelibs.php
3D Gamestudio - Windows only, a bit old but excellent for beginning and easy to learn, it also has a free version called Lite-c, but the free version lacks networking.
Irrlicht - open-source. From the popular open-source engines Irrlicht is from easier ones to learn, if it is compared to OGRE3D which is a graphical engine. No networking libraries. C++.
I don't know exactly but there is an engine called kjAPI. Also free and I think it has networking libraries. But I'm not sure, I saw it a long time ago.
And here you can find networking libraries and other free stuff:
http://www.twilightsembrace.com/personal/gamelibs.php
panda3d HAS a networking system and has multiple audio library to choose from (openAL, miles audio system and fmod)
assainator
assainator
Quote:Original post by zand3rDo you also know that panda3d has very capable audio and networking support? The networking facilities aren't as well documented as they might be, but there is some information around the forums.
Yes, i know you can use panda with cpp. One of the other reasons of moving to either torque or visual3d is it has audio and networking support builtin. I don't want to have to write a whole networking system from scratch. I could use a free networking library, but it seems better to use a system that already includes networking.
I wasn't aware that panda had a networking system. :(
Referring to the above post, Panda3D documentation is pathetic. But the 3D Engine itself is decent. I have been looking @ those other engines because they come with a toolset.
Visual3D has intergrated worldbuilder and scripting. It also supports any .Net language.
Referring to the above post, Panda3D documentation is pathetic. But the 3D Engine itself is decent. I have been looking @ those other engines because they come with a toolset.
Visual3D has intergrated worldbuilder and scripting. It also supports any .Net language.
yes i agree that panda is poorly documentated but there are a lot of forum members that can give you directions, api references, snippets, examples, ect.
So you CAN get the information.
assainator
So you CAN get the information.
assainator
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