Sign in to follow this  
Timesplitter14

Absolute beginner's question regarding custom game engines

Recommended Posts

There's something I don't fully understand about creating the engine for your games. Does that mean you must make some kind of home-made mapmaker where you'll be able to put all your tiles/background/objects together visually? Or is it something else?

Share this post


Link to post
Share on other sites
There's no law that states you need to build an engine for your game, and that that engine should contain a level editor.

Do what makes sense for your particular game. For many games, that means an existing engine or set of libraries will provide much of the functionality that you need, combined with an existing editor and some custom tools. But it depends on the game.


The term 'engine' is pretty vague and abstract anyway. That's why many people here suggest building a game instead, because it's easier to determine what your game needs than what an 'engine' needs (because people often think their engine is going to need this and that and also a few other things just in case... and they drown in it without producing something that's actually useful).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this