Evaluating a point on a bzier curve.
Hey all,
I was wondering if it is possible to use OpenGL evaluators to retrieve x,y,z coordinates for a given time "t" on a bézier curve. I could evaluate the curve manually, but I'd rather use an evaluator in this case.
A similar, but unanswered, thread was posted HERE
Edit: Darned subject line typos :p
Do it yourself. The evaluators are not particularly efficient, there are no hardware implementations, and the interface is a bit sucky.
this may be of some use to you....
this may be of some use to you....
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