Evaluating a point on a bzier curve.

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1 comment, last by Beatcow 14 years, 9 months ago
Hey all, I was wondering if it is possible to use OpenGL evaluators to retrieve x,y,z coordinates for a given time "t" on a bézier curve. I could evaluate the curve manually, but I'd rather use an evaluator in this case. A similar, but unanswered, thread was posted HERE Edit: Darned subject line typos :p
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Do it yourself. The evaluators are not particularly efficient, there are no hardware implementations, and the interface is a bit sucky.

this may be of some use to you....

Thanks for the prompt reply RobTheBloke. Evaluator efficiency was going to be my next question, but you seem to have answered that. Thanks!

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