MD5 opengl texture coordinates
Hi All,
I'm just trying to get some MD5 model loader code working. In the past I've used ASE and 3DS which pass on texture co-ordinates. However I can't spot any in the MD5 mesh file? I can find a reference to a shader which I presume is the texture, but nothing about coordinates. Can anyone whose done this give me any advise on how they should be produced? Thank :)
they're specified as components of vert
see http://www.modwiki.net/wiki/MD5MESH_(file_format)
see http://www.modwiki.net/wiki/MD5MESH_(file_format)
vert [vertIndex] ( [texU] [texV] ) [weightIndex] [weightElem]
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