Jump to content
  • Advertisement
Sign in to follow this  

Xna Scripting Language. Test changes on-the-fly!

This topic is 3347 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, everybody! I've written a small scripting language that can be used in Xna Games for both XBox 360 and PC. Xna Games can access a usb keyboard plugged in to the 360, so games could include a "Console" or Script Editor, to test changes on-the-fly without restarting the game. You can download the language here: http://eel.codeplex.com/ The Xna Keyboard Console code may eventually be posted. If there's enough interest. Feedback would be appreciated. Thanks, mav-eric-k

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!