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DragonSpace

sampler states

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Is there a difference between using sampler states like: MinFilter[16] MagFilter[16] in a technique definition, and = sampler_state { ...; // sampling state ...; // sampling state }; when the sampler is declared in the effect file? The reason being is I need to vary sampler states based on the technique, so doing it in the technique seems more natural. Also, if you declare samplers in an effect file, is the first one automatically bound to sampler index 0, the second one to index 1, etc?

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