Jump to content
  • Advertisement
Sign in to follow this  
Adassus

Help with GDI+ with c++

This topic is 3345 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking for a way to make the the color black of my bitmaps transparent using GDI+. I know I was able to do that with GDI using this tutorial: http://winprog.org/tutorial/transparency.html Surely, there has to be a way to achieve the same result with GDI+?

Share this post


Link to post
Share on other sites
Advertisement
Try using TransparentBlt or AlphaBlend functions in GDI or in GDI+,

http://msdn.microsoft.com/en-us/library/ms533798(VS.85).aspx,

you need to set the ImageAttributes.SetColorKey for the Graphics.DrawImage.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!