I have a question about the latest OpenGL 3.1
I've done basic OpenGL programming before, but now I'm seriously thinking about getting into the latest API as a hobby, nothing really special.
However, when was Googling around, I found this page:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=243193#Post243193
Yeah, everyone doesn't seem too happy.
However, the 3.1 update seemed to magically fix everything, or everyone left and only CAD users post there now.
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=255002#Post255002
I've only done OpenGL 1.1 in the past. I don't have a very good vocabulary in graphic programming, so please excuse me for asking an idiotic question to all you elite game designers, but what change from 3.0 to 3.1 make everyone jump for joy? I know OpenGL started going downhill when DX7 came out, but did 3.1 turn it around and start gaining ground towards DirectX?
There was nothing *wrong* with 3.0 as such... it's just that everyone was expecting a *huge* change to the API, and they got an *small* update instead.
It wasn't bad, just disappointing. With 3.1 no one was expecting a big change any more, so no one complained when it was released.
It wasn't bad, just disappointing. With 3.1 no one was expecting a big change any more, so no one complained when it was released.
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