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OpenGL ColorAdjustSaturatiom

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OpenGL itself doesn't provide such a function (AFAIK); D3DXColorAdjustSaturation is a kind of utility but not directly part of graphics rendering process. However, the documentation of D3DXColorAdjustSaturation (first hit in google I've looked at) clearly shows how it works, so implementing it generally will durate 5 minutes or so.

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